/*
 * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

/** \addtogroup u2w User to World Communication
 *  @{
 *  \file WorldSocketMgr.h
 *  \author Derex <derex101@gmail.com>
 */

#ifndef __WORLDSOCKETMGR_H
#define __WORLDSOCKETMGR_H

#include <ace/Basic_Types.h>
#include <ace/Singleton.h>
#include <ace/Thread_Mutex.h>

class WorldSocket;
class ReactorRunnable;
class ACE_Event_Handler;

/// Manages all sockets connected to peers and network threads
class WorldSocketMgr
{
public:
  friend class WorldSocket;
  friend class ACE_Singleton<WorldSocketMgr,ACE_Thread_Mutex>;

  /// Start network, listen at address:port .
  int StartNetwork (ACE_UINT16 port, const char* address);

  /// Stops all network threads, It will wait for all running threads .
  void StopNetwork ();

  /// Wait untill all network threads have "joined" .
  void Wait ();

  /// Make this class singleton .
  static WorldSocketMgr* Instance ();

private:
  int OnSocketOpen(WorldSocket* sock);

  int StartReactiveIO(ACE_UINT16 port, const char* address);

private:
  WorldSocketMgr ();
  virtual ~WorldSocketMgr ();

  ReactorRunnable* m_NetThreads;
  size_t m_NetThreadsCount;

  int m_SockOutKBuff;
  int m_SockOutUBuff;
  bool m_UseNoDelay;

  ACE_Event_Handler* m_Acceptor;
};

#define sWorldSocketMgr WorldSocketMgr::Instance ()


#endif
/// @}
